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Spirit of the north ps5 review6/18/2023 Reunite the monk’s cassock with their staff and they are free to go. During your journey, you need to find the bones of the old monks of the mountains to release them into the spirit realm. The most gamified parts might be the collectibles. Even saving is done simply by knocking wind chimes as you pass by. There’s very little the designers have left in to take you out of the experience. It really is just about being a spirit fox. It also benefits from a somewhat haunting soundtrack that adds a lot to a lonely world that’s remarkably scant on sounds. The landscapes are often gorgeous and the sweep of foregrounds, backgrounds and far off peaks can be quite something to behold. He doesn’t look like he’s made of polygons at all, but rather individually animated brushstrokes rustling in the breeze. Up close, foxy’s fur is like a Van Gogh painting. It’s far more concerned with letting you relax into a beautiful landscape, giving you gentle guidance to let you take things at your own pace, and leisurely moving through non-taxing puzzles to progress. Spirit isn’t concerned with combat or health, tallies and scores and points, or almost any of the things we normally associate with most games. More than platforming or puzzles, it’s intended to be an experience. This lack of instruction fits perfectly within the aim of the game itself. It’s got some clever and subtle direction, where too often we are hand-held or even led by the nose through games. What would a fox have to say anyway? Instead the game deftly guides you with choice landmarks, pillars of stone that draw the eye, or the sweep of a valley down to the only logical place to keep going. There’s no words, no dialogue, and no real directions or instructions beyond a few murals and totem stones.
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